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* Add theme base v2 * Initial new theme base files * Typos * Fixes * Update theme files * feat: Migrate to Material 3 Theming Foundation, Theme Data Refactor, and First Extension Cleanup Batch. This commit completes the first major phase of migrating to Material 3 theming by setting up the foundations for material 3 integration and begins the initial migration, removing custom theme extensions, updating theme data, and refactoring all relevant widget and page theming to use Material 3’s built-in color and typography tokens. These changes: - Lays the groundwork for Material 3 theming by restructuring the app’s theme configuration to use Material 3’s ColorScheme and TextTheme as the primary sources of color and typography throughout the app. - Refactors the core theme config files by removing legacy custom color roles ensuring all color definitions now map directly to Material 3’s role. - Begins the first batch migration of custom theme extensions (InfoTheme, PlaceholderTheme, KeyboardTheme, PinCodeTheme) and updates all affected widgets and pages to use Material 3 color and typography tokens instead of the custom properties. - Cleans up the codebase by deleting the files of the initial set of migrated extensions and eliminating all related imports and usages. * feat: Migrate to Material 3 Theming. This change: - Updates the themes README.md file to reflect the current structure and give more information based on the first major phase that was completed. * feat: Migrate to Material 3 Theming Deleting previous theme extensions * feat: Migrate to Material 3 Theming Another batch of migrations from existing extensions * feat: Migration to Material 3 Theming Third Migration batch for theme extensions * fwat: Migration to Material 3 Theming Final Migration batch for previous theme extensions * Update onboarding hero * Update button radius * Add surfaceContainer to light theme * feat(themes): Migrate to Material 3 Theming This change: - Adds new set of hero images - Modifies the core structure for the themes - Add missing color tokens to the theme classes - Adds a CustomThemeColor class for custom color tokens - Modifies the themelist to have a fall back for previous theme implementation - Adds localization for some texts - Modifies the flow for loading the theme on app start - Add a WidgetsBindingObserver that listens for changes in the device theme and updates the app theme when there is a change - Registers the themeStore as a Singleton for codebase wide use * feat(themes): Migrate to Material 3 theming This change: - Migrates UI flows across the app to the new themes - Confirms styling and typography of components across the app uses the new themes - Remove instances of Palette use - Switch TextStyles across the app to use theme text styles * feat(themes): Migrate to Material 3 Theming. This change: - Adjusts bottomsheets styling and removes duplicate close button - Removes more themedata extensions from the previous implementation * - Remove outlines from cards and dock - Update menu colors - Update padding/divider size for cards * - Update PIN screen - Fix navigation dock shadow - Update wallet screen colors * Update border radius --skip-ci * feat(themes): Migrate to Material 3 Theming. This change: - Adds gradient backgrounds to the dashbaord and balance cards. - Migrates the input fields across the app to BaseTextFormFields. - Removes dependence of input fields on individual styling, focusing instead on using theme defined InputDecoration styling with adjustments on individual components where needed. - Applies new theme styling to BaseTextFormField, AddressTextField and CurrencyAmountTextField. * - Switch some hero images to PNG - Fix nagivation_dock shadow - Minor fixes * feat: Add fallback to previous underline styling in central widgets This change: - Adds a fallback to CurrencyAmountTextField, AddressTextField, and BaseTextFormField, allowing them use the previous theme styling. - Adds localization for new texts * feat(themes): Update warning box colors for dark and light themes * feat(themes): Relaod themes when user restores from backup, ensuring the user previous theme preference is used. * feat(themes): Handle themes logic during restore from backup This change: - Refactors theme loading logic to handle backup restore edgecase - Refreshes the theme based on the user saved preference during restore from backup flow * Fix card gradients and spacing * Fix even more radiuses Test new icons for navigation_dock.dart * Update onboarding flow backgrounds Fix swap icon clipping Fix some text colors Add more hero images * Fix incorrect color for light theme * Fix more hero images and cleanup * Update text field icons Fix info box CTA colors Fix sync indicator colors * Update toggle colors Update dark theme colors (minor) Update crypto_balance_widget.dart icon * Update page transitions in router.dart Fix some colors * feat(themes): Display label by default for filled textfields * feat(themes): Refactor theme handling across various components This change: - Fixes issue with themeMode resetting to system mode when app is restarted causing a UI glitch - Updates theme checks from `currentTheme.type == ThemeType.dark` to `currentTheme.isDark` for consistency - Adjusts UI components to use the theme directly from the themeStore * feat(themes): Add animating tagline to the create pin welcome screen * Revert text fields label temporarily, fix a couple colors, and cleanup some images --------- Co-authored-by: OmarHatem <omarh.ismail1@gmail.com> Co-authored-by: Blazebrain <davidadegoke16@gmail.com>
82 lines
2.7 KiB
Dart
82 lines
2.7 KiB
Dart
import 'package:cake_wallet/generated/i18n.dart';
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import 'package:cake_wallet/routes.dart';
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import 'package:cake_wallet/view_model/dashboard/dashboard_view_model.dart';
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import 'package:flutter/material.dart';
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class MainActions {
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final String Function(BuildContext context) name;
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final String image;
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final bool Function(DashboardViewModel viewModel)? isEnabled;
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final bool Function(DashboardViewModel viewModel)? canShow;
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final Future<void> Function(BuildContext context, DashboardViewModel viewModel) onTap;
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MainActions._({
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required this.name,
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required this.image,
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this.isEnabled,
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this.canShow,
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required this.onTap,
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});
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static List<MainActions> all = [
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showWalletsAction,
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receiveAction,
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swapAction,
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sendAction,
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tradeAction,
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];
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static MainActions showWalletsAction = MainActions._(
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name: (context) => S.of(context).wallets,
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image: 'assets/images/wallet_icon.png',
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onTap: (BuildContext context, DashboardViewModel viewModel) async {
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Navigator.pushNamed(
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context,
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Routes.walletList,
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arguments: (BuildContext context) =>
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Navigator.of(context).pushNamedAndRemoveUntil(Routes.dashboard, (route) => false),
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);
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},
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);
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static MainActions receiveAction = MainActions._(
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name: (context) => S.of(context).receive,
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image: 'assets/images/receive.png',
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onTap: (BuildContext context, DashboardViewModel viewModel) async {
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Navigator.pushNamed(context, Routes.addressPage);
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},
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);
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static MainActions swapAction = MainActions._(
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name: (context) => S.of(context).swap,
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image: 'assets/images/swap.png',
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isEnabled: (viewModel) => viewModel.isEnabledSwapAction,
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canShow: (viewModel) => viewModel.hasSwapAction,
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onTap: (BuildContext context, DashboardViewModel viewModel) async {
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if (viewModel.isEnabledSwapAction) {
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await Navigator.of(context).pushNamed(Routes.exchange);
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}
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},
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);
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static MainActions sendAction = MainActions._(
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name: (context) => S.of(context).send,
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image: 'assets/images/send2.png',
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isEnabled: (viewModel) => viewModel.canSend,
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onTap: (BuildContext context, DashboardViewModel viewModel) async {
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Navigator.pushNamed(context, Routes.send);
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},
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);
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static MainActions tradeAction = MainActions._(
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name: (context) => S.of(context).buy,
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image: 'assets/images/buy.png',
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isEnabled: (viewModel) => viewModel.isEnabledTradeAction,
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canShow: (viewModel) => viewModel.hasTradeAction,
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onTap: (BuildContext context, DashboardViewModel viewModel) async {
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if (!viewModel.isEnabledTradeAction) return;
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await Navigator.of(context).pushNamed(Routes.buySellPage, arguments: false);
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},
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);
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}
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