This forcefully resets any HOTP/TOTP entries that were using MD5 back to
SHA1, because users could only configure this by mistake. No website should be
using it, as the HOTP algorithm was not made to be compatible with the
hash length of MD5.
This patch improves our backup functionality in a number of ways:
- Only backup the vault when important changes are made, not when the order of
entries is changed, for instance.
- Don't bubble up backup errors when saving the vault.
- Instead, show an error bar in the main view if the most recent backup attempt
failed.
<img src="https://alexbakker.me/u/kbhhj2hcgx.png" width="300" />
Clicking on the error bar will take the user to the backup settings.
This improves the entry icon editing flow as suggested in #252:
- Add an "Edit icon" menu item
- Save the icon even if the checkmark was not clicked
- Exit icon edit mode with the back button
Close#252.
The main goals of this patch are to:
- Improve the exception handling in Aegis and the way we present errors messages
to the user when they occur.
- Write exception stack traces to the log in more places, so that the ADB logs
we ask for from our users when reporting bugs become more useful.
- Reduce the amount of times we throw a RuntimeException, particularly when an
Android Keystore operation fails.
Achieving the above goals ended up resulting in a very large refactor. The
intro and unlock flow of the app need to be retested entirely.
This makes it so that EditEntryActivity directly saves entries to the vault,
instead of passing them back to MainActivity through an Intent first. This
prevents crashes that can occur when an entry has a large icon and the Bundle
inside the Intent becomes too large.
This is the first part of a series of patches I plan on submitting, where I try
to repair the damage done by my misguided obsession of only touching the global
state in certain places.
I kept the classes in the encoding package and turned them into wrappers for
Guava. I also changed the functions in the Base32 class to take and return
strings insteads if character arrays.
We decided on calling the state file the "vault" a while back. This patch makes
the naming consistent across the codebase. I left "DatabaseImporter" classes
alone, because I'm not sure what a better name for those would be.
This patch introduces the new ``UUIDMap`` type, reducing code duplication and
making UUID lookups faster. We currently already use UUIDs as the identifier for
the ``DatabaseEntry`` and ``Slot`` types, but the way lookups by UUID work are
kind of ugly, as we simply iterate over the list until we find a match. As we're
probably going to have more types like this soon (groups and icons, for
example), I figured it'd be good to abstract this away into a separate type and
make it a map instead of a list.
The only thing that has gotten slower is the ``swap`` method. The internal
``LinkedHashMap`` retains insertion order with a linked list, but does not know
about the position of the values, so we basically have to copy the entire map to
simply swap two values. I don't think it's too big of a deal, because swap
operations still take less than a millisecond even with large vaults, but
suggestions for improving this are welcome.
I had to update gradle and JUnit to be able to use the new ``assertThrows``
assertion method, so this patch includes that as well.
This patch adds a dependency to glide to handle the loading and caching of
icons. In my testing it eliminated the lag previously experienced in the main
activity when quickly scrolling through a large list of entries. It does add an
extra 1MB to the APK size, but I think that's acceptable for the amount of
complexity it handles for us.