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remove duplicate code, keep alpha when adjusting luminosity, comments
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1 changed files with 14 additions and 9 deletions
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@ -11,6 +11,7 @@ import androidx.core.graphics.ColorUtils;
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import org.dslul.openboard.inputmethod.keyboard.KeyboardTheme;
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// todo: maybe kotlin? would make it much shorter and more readable
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public class Colors {
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public final boolean isCustom;
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@ -131,6 +132,7 @@ public class Colors {
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: null;
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}
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// todo: move static functions to some utility class?
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public static boolean isBrightColor(final int color) {
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if (android.R.color.transparent == color) {
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return true;
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@ -160,20 +162,23 @@ public class Colors {
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return (int) (rgb[0] * rgb[0] * .241 + rgb[1] * rgb[1] * .691 + rgb[2] * rgb[2] * .068);
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}
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@ColorInt
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public static int brighten(@ColorInt int color) {
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private static int adjustLuminosityAndKeepAlpha(@ColorInt final int color, final float amount) {
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final int alpha = Color.alpha(color);
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float[] hsl = new float[3];
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ColorUtils.colorToHSL(color, hsl);
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hsl[2] += 0.05f;
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return ColorUtils.HSLToColor(hsl);
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hsl[2] += amount;
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final int newColor = ColorUtils.HSLToColor(hsl);
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return Color.argb(alpha, Color.red(newColor), Color.green(newColor), Color.blue(newColor));
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}
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@ColorInt
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public static int darken(@ColorInt int color) {
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float[] hsl = new float[3];
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ColorUtils.colorToHSL(color, hsl);
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hsl[2] -= 0.05f;
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return ColorUtils.HSLToColor(hsl);
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public static int brighten(@ColorInt final int color) {
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return adjustLuminosityAndKeepAlpha(color, 0.05f);
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}
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@ColorInt
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public static int darken(@ColorInt final int color) {
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return adjustLuminosityAndKeepAlpha(color, -0.05f);
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}
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}
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