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Improve install code to avoid low-level mistakes. (#17779)
* Improve install code to avoid low-level mistakes. If a user tries to do a re-install in a Gitea database, they gets a warning and double check. When Gitea runs, it never create empty app.ini automatically. Also some small (related) refactoring: * Refactor db.InitEngine related logic make it more clean (especially for the install code) * Move some i18n strings out from setting.go to make the setting.go can be easily maintained. * Show errors in CLI code if an incorrect app.ini is used. * APP_DATA_PATH is created when installing, and checked when starting (no empty directory is created any more).
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a3517d8668
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36 changed files with 472 additions and 177 deletions
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@ -18,7 +18,8 @@ import (
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var fixtures *testfixtures.Loader
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func getXORMEngine(engine ...*xorm.Engine) (x *xorm.Engine) {
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// GetXORMEngine gets the XORM engine
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func GetXORMEngine(engine ...*xorm.Engine) (x *xorm.Engine) {
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if len(engine) == 1 {
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return engine[0]
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}
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@ -27,7 +28,7 @@ func getXORMEngine(engine ...*xorm.Engine) (x *xorm.Engine) {
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// InitFixtures initialize test fixtures for a test database
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func InitFixtures(opts FixturesOptions, engine ...*xorm.Engine) (err error) {
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e := getXORMEngine(engine...)
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e := GetXORMEngine(engine...)
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var testfiles func(*testfixtures.Loader) error
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if opts.Dir != "" {
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testfiles = testfixtures.Directory(opts.Dir)
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@ -69,7 +70,7 @@ func InitFixtures(opts FixturesOptions, engine ...*xorm.Engine) (err error) {
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// LoadFixtures load fixtures for a test database
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func LoadFixtures(engine ...*xorm.Engine) error {
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e := getXORMEngine(engine...)
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e := GetXORMEngine(engine...)
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var err error
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// Database transaction conflicts could occur and result in ROLLBACK
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// As a simple workaround, we just retry 20 times.
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