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fix: Dockerfile should re-use bindata files when possible (#8176)
Reviewed-on: https://codeberg.org/forgejo/forgejo/pulls/8176 Reviewed-by: Michael Kriese <michael.kriese@gmx.de> Reviewed-by: Gusted <gusted@noreply.codeberg.org>
This commit is contained in:
commit
35e051aaee
5 changed files with 29 additions and 18 deletions
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@ -37,13 +37,9 @@ coverage.all
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coverage/
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cpu.out
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/modules/migration/bindata.go
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/modules/migration/bindata.go.hash
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/modules/options/bindata.go
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/modules/options/bindata.go.hash
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/modules/public/bindata.go
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/modules/public/bindata.go.hash
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/modules/templates/bindata.go
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/modules/templates/bindata.go.hash
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*.db
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@ -33,10 +33,10 @@ RUN apk --no-cache add build-base git nodejs npm
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COPY . ${GOPATH}/src/forgejo.org
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WORKDIR ${GOPATH}/src/forgejo.org
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RUN make clean
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RUN make clean-no-bindata
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RUN make frontend
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RUN go build contrib/environment-to-ini/environment-to-ini.go && xx-verify environment-to-ini
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RUN LDFLAGS="-buildid=" make RELEASE_VERSION=$RELEASE_VERSION GOFLAGS="-trimpath" go-check generate-backend static-executable && xx-verify gitea
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RUN LDFLAGS="-buildid=" make FORGEJO_GENERATE_SKIP_HASH=true RELEASE_VERSION=$RELEASE_VERSION GOFLAGS="-trimpath" go-check generate-backend static-executable && xx-verify gitea
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# Copy local files
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COPY docker/root /tmp/local
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@ -33,10 +33,10 @@ RUN apk --no-cache add build-base git nodejs npm
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COPY . ${GOPATH}/src/forgejo.org
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WORKDIR ${GOPATH}/src/forgejo.org
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RUN make clean
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RUN make clean-no-bindata
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RUN make frontend
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RUN go build contrib/environment-to-ini/environment-to-ini.go && xx-verify environment-to-ini
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RUN make RELEASE_VERSION=$RELEASE_VERSION go-check generate-backend static-executable && xx-verify gitea
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RUN make FORGEJO_GENERATE_SKIP_HASH=true RELEASE_VERSION=$RELEASE_VERSION go-check generate-backend static-executable && xx-verify gitea
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# Copy local files
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COPY docker/rootless /tmp/local
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10
Makefile
10
Makefile
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@ -129,7 +129,7 @@ WEBPACK_CONFIGS := webpack.config.js tailwind.config.js
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WEBPACK_DEST := public/assets/js/index.js public/assets/css/index.css
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WEBPACK_DEST_ENTRIES := public/assets/js public/assets/css public/assets/fonts
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BINDATA_DEST := modules/public/bindata.go modules/options/bindata.go modules/templates/bindata.go
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BINDATA_DEST := modules/migration/bindata.go modules/public/bindata.go modules/options/bindata.go modules/templates/bindata.go
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BINDATA_HASH := $(addsuffix .hash,$(BINDATA_DEST))
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GENERATED_GO_DEST := modules/charset/invisible_gen.go modules/charset/ambiguous_gen.go
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@ -325,8 +325,12 @@ clean-all: clean
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rm -rf $(WEBPACK_DEST_ENTRIES) node_modules
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.PHONY: clean
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clean:
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rm -rf $(EXECUTABLE) $(DIST) $(BINDATA_DEST) $(BINDATA_HASH) \
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clean: clean-no-bindata
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rm -rf $(BINDATA_DEST) $(BINDATA_HASH)
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.PHONY: clean-no-bindata
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clean-no-bindata:
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rm -rf $(EXECUTABLE) $(DIST) \
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integrations*.test \
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e2e*.test \
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tests/integration/gitea-integration-* \
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@ -22,12 +22,19 @@ import (
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"github.com/klauspost/compress/zstd"
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)
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func needsUpdate(dir, filename string) (bool, []byte) {
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needRegen := false
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func fileExists(filename string) bool {
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_, err := os.Stat(filename)
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if err != nil {
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needRegen = true
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if err == nil {
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return true
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}
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if os.IsNotExist(err) {
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return false
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}
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panic(err)
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}
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func needsUpdate(dir, filename string) (bool, []byte) {
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needRegen := !fileExists(filename)
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oldHash, err := os.ReadFile(filename + ".hash")
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if err != nil {
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@ -73,10 +80,14 @@ func main() {
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useGlobalModTime, _ = strconv.ParseBool(os.Args[4])
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}
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update, newHash := needsUpdate(dir, filename)
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if os.Getenv("FORGEJO_GENERATE_SKIP_HASH") == "true" && fileExists(filename) {
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fmt.Printf("bindata %s already exists and FORGEJO_GENERATE_SKIP_HASH=true\n", packageName)
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return
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}
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update, newHash := needsUpdate(dir, filename)
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if !update {
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fmt.Printf("bindata for %s already up-to-date\n", packageName)
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fmt.Printf("bindata %s already exists and the checksum is a match\n", packageName)
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return
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}
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@ -113,7 +124,7 @@ type direntry struct {
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}
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func generate(fsRoot fs.FS, packageName string, globalTime bool, output io.Writer) error {
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enc, err := zstd.NewWriter(nil, zstd.WithLowerEncoderMem(true))
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enc, err := zstd.NewWriter(nil, zstd.WithEncoderLevel(zstd.SpeedBestCompression))
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if err != nil {
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return err
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}
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