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Improve graceful manager code/comment (#28063)
The graceful manager has some bugs (#27643, #28062). This is a preparation for further fixes.
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commit
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8 changed files with 29 additions and 83 deletions
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@ -39,10 +39,10 @@ type RunCanceler interface {
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// and add a function to call manager.InformCleanup if it's not going to be used
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const numberOfServersToCreate = 4
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// Manager represents the graceful server manager interface
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var manager *Manager
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var initOnce = sync.Once{}
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var (
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manager *Manager
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initOnce sync.Once
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)
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// GetManager returns the Manager
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func GetManager() *Manager {
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@ -147,12 +147,12 @@ func (g *Manager) doShutdown() {
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go g.doHammerTime(setting.GracefulHammerTime)
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}
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go func() {
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g.WaitForServers()
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g.runningServerWaitGroup.Wait()
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// Mop up any remaining unclosed events.
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g.doHammerTime(0)
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<-time.After(1 * time.Second)
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g.doTerminate()
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g.WaitForTerminate()
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g.terminateWaitGroup.Wait()
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g.lock.Lock()
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g.managerCtxCancel()
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g.lock.Unlock()
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@ -199,26 +199,18 @@ func (g *Manager) IsChild() bool {
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}
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// IsShutdown returns a channel which will be closed at shutdown.
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// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
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// The order of closure is shutdown, hammer (potentially), terminate
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func (g *Manager) IsShutdown() <-chan struct{} {
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return g.shutdownCtx.Done()
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}
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// IsHammer returns a channel which will be closed at hammer
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// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
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// IsHammer returns a channel which will be closed at hammer.
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// Servers running within the running server wait group should respond to IsHammer
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// if not shutdown already
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func (g *Manager) IsHammer() <-chan struct{} {
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return g.hammerCtx.Done()
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}
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// IsTerminate returns a channel which will be closed at terminate
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// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
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// IsTerminate will only close once all running servers have stopped
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func (g *Manager) IsTerminate() <-chan struct{} {
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return g.terminateCtx.Done()
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}
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// ServerDone declares a running server done and subtracts one from the
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// running server wait group. Users probably do not want to call this
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// and should use one of the RunWithShutdown* functions
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@ -226,28 +218,7 @@ func (g *Manager) ServerDone() {
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g.runningServerWaitGroup.Done()
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}
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// WaitForServers waits for all running servers to finish. Users should probably
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// instead use AtTerminate or IsTerminate
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func (g *Manager) WaitForServers() {
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g.runningServerWaitGroup.Wait()
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}
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// WaitForTerminate waits for all terminating actions to finish.
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// Only the main go-routine should use this
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func (g *Manager) WaitForTerminate() {
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g.terminateWaitGroup.Wait()
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}
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func (g *Manager) getState() state {
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g.lock.RLock()
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defer g.lock.RUnlock()
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return g.state
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}
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func (g *Manager) setStateTransition(old, new state) bool {
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if old != g.getState() {
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return false
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}
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g.lock.Lock()
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if g.state != old {
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g.lock.Unlock()
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@ -258,13 +229,6 @@ func (g *Manager) setStateTransition(old, new state) bool {
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return true
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}
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func (g *Manager) setState(st state) {
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g.lock.Lock()
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defer g.lock.Unlock()
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g.state = st
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}
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// InformCleanup tells the cleanup wait group that we have either taken a listener or will not be taking a listener.
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// At the moment the total number of servers (numberOfServersToCreate) are pre-defined as a const before global init,
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// so this function MUST be called if a server is not used.
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