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Use a standalone struct name for Organization (#17632)
* Use a standalone struct name for Organization * recover unnecessary change * make the code readable * Fix template failure * Fix template failure * Move HasMemberWithUserID to org * Fix test * Remove unnecessary user type check * Fix test Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
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43 changed files with 335 additions and 259 deletions
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@ -161,9 +161,6 @@ type User struct {
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// For organization
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NumTeams int
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NumMembers int
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Teams []*Team `xorm:"-"`
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Members UserList `xorm:"-"`
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MembersIsPublic map[int64]bool `xorm:"-"`
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Visibility structs.VisibleType `xorm:"NOT NULL DEFAULT 0"`
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RepoAdminChangeTeamAccess bool `xorm:"NOT NULL DEFAULT false"`
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@ -516,20 +513,6 @@ func (u *User) IsUserOrgOwner(orgID int64) bool {
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return isOwner
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}
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// HasMemberWithUserID returns true if user with userID is part of the u organisation.
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func (u *User) HasMemberWithUserID(userID int64) bool {
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return u.hasMemberWithUserID(db.GetEngine(db.DefaultContext), userID)
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}
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func (u *User) hasMemberWithUserID(e db.Engine, userID int64) bool {
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isMember, err := isOrganizationMember(e, u.ID, userID)
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if err != nil {
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log.Error("IsOrganizationMember: %v", err)
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return false
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}
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return isMember
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}
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// IsPublicMember returns true if user public his/her membership in given organization.
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func (u *User) IsPublicMember(orgID int64) bool {
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isMember, err := IsPublicMembership(orgID, u.ID)
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