Use a standalone struct name for Organization (#17632)

* Use a standalone struct name for Organization

* recover unnecessary change

* make the code readable

* Fix template failure

* Fix template failure

* Move HasMemberWithUserID to org

* Fix test

* Remove unnecessary user type check

* Fix test

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
This commit is contained in:
Lunny Xiao 2021-11-19 19:41:40 +08:00 committed by GitHub
parent a09b40de8d
commit 7a03473159
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43 changed files with 335 additions and 259 deletions

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@ -161,9 +161,6 @@ type User struct {
// For organization
NumTeams int
NumMembers int
Teams []*Team `xorm:"-"`
Members UserList `xorm:"-"`
MembersIsPublic map[int64]bool `xorm:"-"`
Visibility structs.VisibleType `xorm:"NOT NULL DEFAULT 0"`
RepoAdminChangeTeamAccess bool `xorm:"NOT NULL DEFAULT false"`
@ -516,20 +513,6 @@ func (u *User) IsUserOrgOwner(orgID int64) bool {
return isOwner
}
// HasMemberWithUserID returns true if user with userID is part of the u organisation.
func (u *User) HasMemberWithUserID(userID int64) bool {
return u.hasMemberWithUserID(db.GetEngine(db.DefaultContext), userID)
}
func (u *User) hasMemberWithUserID(e db.Engine, userID int64) bool {
isMember, err := isOrganizationMember(e, u.ID, userID)
if err != nil {
log.Error("IsOrganizationMember: %v", err)
return false
}
return isMember
}
// IsPublicMember returns true if user public his/her membership in given organization.
func (u *User) IsPublicMember(orgID int64) bool {
isMember, err := IsPublicMembership(orgID, u.ID)