Fix broken of team create (#19288)

* Fix broken of team create

* Update models/organization/team.go

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
This commit is contained in:
Lunny Xiao 2022-04-01 14:05:31 +08:00 committed by GitHub
parent 124b072f0b
commit 89b9d42f08
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3 changed files with 10 additions and 8 deletions

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@ -239,15 +239,17 @@ func (t *Team) GetMembersCtx(ctx context.Context) (err error) {
// UnitEnabled returns if the team has the given unit type enabled
func (t *Team) UnitEnabled(tp unit.Type) bool {
return t.unitEnabled(db.DefaultContext, tp)
}
func (t *Team) unitEnabled(ctx context.Context, tp unit.Type) bool {
return t.UnitAccessMode(ctx, tp) > perm.AccessModeNone
return t.UnitAccessMode(tp) > perm.AccessModeNone
}
// UnitAccessMode returns if the team has the given unit type enabled
func (t *Team) UnitAccessMode(ctx context.Context, tp unit.Type) perm.AccessMode {
// it is called in templates, should not be replaced by `UnitAccessModeCtx(ctx ...)`
func (t *Team) UnitAccessMode(tp unit.Type) perm.AccessMode {
return t.UnitAccessModeCtx(db.DefaultContext, tp)
}
// UnitAccessModeCtx returns if the team has the given unit type enabled
func (t *Team) UnitAccessModeCtx(ctx context.Context, tp unit.Type) perm.AccessMode {
if err := t.getUnits(ctx); err != nil {
log.Warn("Error loading team (ID: %d) units: %s", t.ID, err.Error())
}