Refactor graceful manager, fix misused WaitGroup (#29738)

Follow #29629

(cherry picked from commit d08f4360c96e130e0454b76ecef9405f2bd312a1)
This commit is contained in:
coldWater 2024-03-15 18:59:11 +08:00 committed by Earl Warren
parent 1a17c39e00
commit 94c70c7753
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4 changed files with 55 additions and 51 deletions

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@ -149,33 +149,35 @@ hammerLoop:
func (g *Manager) awaitServer(limit time.Duration) bool {
c := make(chan struct{})
go func() {
defer close(c)
func() {
// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
// There is no clear solution besides a complete rewriting of the "manager"
defer func() {
_ = recover()
}()
g.createServerWaitGroup.Wait()
}()
g.createServerCond.L.Lock()
for {
if g.createdServer >= numberOfServersToCreate {
g.createServerCond.L.Unlock()
close(c)
return
}
select {
case <-g.IsShutdown():
g.createServerCond.L.Unlock()
return
default:
}
g.createServerCond.Wait()
}
}()
var tc <-chan time.Time
if limit > 0 {
select {
case <-c:
return true // completed normally
case <-time.After(limit):
return false // timed out
case <-g.IsShutdown():
return false
}
} else {
select {
case <-c:
return true // completed normally
case <-g.IsShutdown():
return false
}
tc = time.After(limit)
}
select {
case <-c:
return true // completed normally
case <-tc:
return false // timed out
case <-g.IsShutdown():
g.createServerCond.Signal()
return false
}
}