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feat(F3): CLI: f3 mirror to convert to/from Forgejo
feat(F3): driver stub feat(F3): util.Logger feat(F3): driver compliance tests feat(F3): driver/users implementation feat(F3): driver/user implementation feat(F3): driver/{projects,project} implementation feat(F3): driver/{labels,label} implementation feat(F3): driver/{milestones,milestone} implementation feat(F3): driver/{repositories,repository} implementation feat(F3): driver/{organizations,organization} implementation feat(F3): driver/{releases,release} implementation feat(F3): driver/{issues,issue} implementation feat(F3): driver/{comments,comment} implementation feat(F3): driver/{assets,asset} implementation feat(F3): driver/{pullrequests,pullrequest} implementation feat(F3): driver/{reviews,review} implementation feat(F3): driver/{topics,topic} implementation feat(F3): driver/{reactions,reaction} implementation feat(F3): driver/{reviewComments,reviewComment} implementation feat(F3): CLI: f3 mirror chore(F3): move to code.forgejo.org feat(f3): upgrade to gof3 3.1.0 repositories in pull requests are represented with a reference instead of an owner/project pair of names
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56 changed files with 3991 additions and 5 deletions
42
services/f3/driver/assets.go
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42
services/f3/driver/assets.go
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// Copyright Earl Warren <contact@earl-warren.org>
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// Copyright Loïc Dachary <loic@dachary.org>
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// SPDX-License-Identifier: MIT
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package driver
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import (
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"context"
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"fmt"
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repo_model "code.gitea.io/gitea/models/repo"
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f3_tree "code.forgejo.org/f3/gof3/v3/tree/f3"
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"code.forgejo.org/f3/gof3/v3/tree/generic"
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)
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type assets struct {
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container
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}
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func (o *assets) ListPage(ctx context.Context, page int) generic.ChildrenSlice {
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if page > 1 {
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return generic.NewChildrenSlice(0)
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}
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releaseID := f3_tree.GetReleaseID(o.GetNode())
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release, err := repo_model.GetReleaseByID(ctx, releaseID)
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if err != nil {
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panic(fmt.Errorf("GetReleaseByID %v %w", releaseID, err))
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}
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if err := release.LoadAttributes(ctx); err != nil {
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panic(fmt.Errorf("error while listing assets: %v", err))
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}
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return f3_tree.ConvertListed(ctx, o.GetNode(), f3_tree.ConvertToAny(release.Attachments...)...)
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}
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func newAssets() generic.NodeDriverInterface {
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return &assets{}
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}
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