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  • Shell 7.7%
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2026-06-23 03:53:25 +00:00
.github/workflows add -checklinkname=0 fix build error (#187) 2026-06-01 13:42:18 +08:00
assets Geofiles: Switch to Loyalsoldier's v2ray-rules-dat (#132) 2025-03-27 19:19:54 +08:00
.gitignore Update .gitignore (#143) 2025-04-18 17:15:56 +08:00
gen_assets.sh Update README.md and little hint to download (#191) 2026-06-14 10:03:47 +08:00
go.mod Updating xray-core to v26.6.22 b99c3e56574fb0317608c49dd1dd9af816db7a9e 2026-06-23 03:53:25 +00:00
go.sum Updating xray-core to v26.6.22 b99c3e56574fb0317608c49dd1dd9af816db7a9e 2026-06-23 03:53:25 +00:00
libv2ray_android.go Don’t error when process UID not found 2026-04-19 19:20:09 +08:00
libv2ray_certSha256.go up (#190) 2026-06-10 09:31:09 +08:00
libv2ray_main.go Use libVersion constant in CheckVersionX 2026-06-10 09:48:44 +08:00
LICENSE Add files via upload 2020-11-26 13:35:52 +08:00
README.md Update README.md and little hint to download (#191) 2026-06-14 10:03:47 +08:00

AndroidLibXrayLite

Build requirements

  • JDK
  • Android SDK
  • Go
  • gomobile

Build instructions

  1. git clone [repo] && cd AndroidLibXrayLite
  2. gomobile init
  3. go mod tidy -v
  4. gomobile bind -v -androidapi 24 -trimpath -ldflags='-s -w -buildid= -checklinkname=0' ./